AetherFall
AetherFall is a rogue-like tower defense game being built solo by Zindigon. Each run sends you into an ever-tightening defense line as alien forces crash through aether rifts. Your job: place units, manage mana, and survive as long as you can.
What the game is about
Men traveled through time to recruit all walks and creations of life to hold the line against the Aether swarm. Knights, ninjas, soldiers, giants, wizards and more stand shoulder-to-shoulder as waves scale up and mistakes get punished hard.
- Rogue-like runs with scaling enemy waves and permadeath.
- Unit roster that mixes classic fantasy and sci-fi archetypes.
- Persistent upgrades you unlock between runs.
- Leaderboards so you can flex how far your best defense held.
Current status
AetherFall is in a closed testing / early alpha phase. Core combat, spawning logic, and upgrade systems are being built out alongside balance, collisions, and mobile UI tweaks. If you’re testing the game, your feedback helps shape how it plays.
Key systems
- Wave-based enemy AI with scaling health and damage.
- Mana and gold economy tied to kills and wins.
- Upgrade menu for towers and units between runs.
- Cloud-connected leaderboards via a custom backend.
Planned features
- More unit types and enemy variants.
- Better visual feedback, effects, and hitboxes.
- Improved map layout and scrolling for mobile screens.
- Seasonal style content and long-term progression.
Tech
Trailer / Showcase
This is a work in progress. Visuals, balance, and systems are all subject to change as development continues.
More AetherFall pages
These pages contain more detail about how the game works and how data is handled.
- Leaderboards — check the best wave defenders.
- Privacy Policy — how game data and analytics are used.
Ads help fund development while the game is in alpha. Thanks for supporting indie dev.